Tween Animation

Posted by Aditya Dutta | | Posted On Saturday, September 5, 2009 at 1:05 AM

Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting

This tutorial could additionally be a tutorial about how to accomplish a chic application accumulation ActionScript and aspect from the library. This simple button will accept two states, over and out. And the alteration amid the two accompaniment will be a fade. So in adjustment to do this we will alpha in the Flash assembly apparatus (Flash CS3).

So aboriginal you will appetite to actualize a fresh symbol, so appropriate bang on your library in Flash CS3 and accept fresh symbol. In the window that will open, name your fresh attribute “simpleButton” and in the bond area bang the consign for ActionScript option. The catchy allotment is next. It will automatically ample the Chic and the Base Chic field. The Chic acreage is ok, what we appetite to change is the Base Chic field. Since we are activity to use ActionScript Tweens for animation, we don’t charge the timeline. So our Base Chic will not be MovieClip, but Sprite. So instead of “flash.display.MovieClip”, address “flash.display.Sprite” in the Base Chic field. Now every affair should be fine, bang “ok”.

Now we are central our simpleButton. We appetite to accomplish 4 layers for this button, so on the timeline actualize 4 layers and rename them like this starting from the lower one: “back”, “Over”, “Label”, “LabelOver”. On the band “back” actualize a rectangle application the cartoon tool. On the band “Over” archetype the antecedent rectangle, but change its color. This blush will be the blush the button changes to aback you cycle over it. Now appropriate bang on the additional rectangle and catechumen it to symbol. On the abutting window, name it whatever you want, but bang the consign for ActionScript option. We will appetite to change the Base Chic to Sprite also, so do as we did earlier. Bang ok to abutting the window. Now bang on the fresh Sprite you created and in the acreage ambassador at the bottom, in the Blush baddest box accept Alpha, and accord it an Alpha of 0%.

We created the aback of the button, now we accept to actualize the label. On the third band “Label”, actualize a activating textfield over the rectangles you created earlier. Accord it an instance name “myLabel”. Accept the chantry you want, accord it a atramentous color, accomplish it not selectable and bury the characters you appetite for that font. Now archetype that textfield at the aforementioned abode but on the band called “LabelOver”, change its instance name to”myLabelOver” and additionally change its blush so that we may see a change aback we cycle over the button. We are now done with what we accept to do application Flash CS3. Basically, we accept a fresh attribute with for layers in it; 2 rectangles and 2 textfields. Now lets do some ActionScript.

Now accomplish a fresh ActionScript 3 certificate and save it as simpleButon.as in the aforementioned binder than your fla file. Here is the cipher you charge to accomplish it work.

About Flash Technology

Posted by Aditya Dutta | | Posted On Friday, September 4, 2009 at 9:50 AM

Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting

About Flash Technology

Adobe Flash (previously accepted as Macromedia Flash) is a multimedia belvedere originally acquired by Macromedia and currently developed and broadcast by Adobe Systems. Since its addition in 1996, Flash has become a accepted adjustment for abacus action and interactivity to web pages. Flash is frequently acclimated to actualize animation, advertisements, and assorted web folio Flash components, to accommodate video into web pages, and added recently, to advance affluent Internet applications.

Flash can dispense agent and raster graphics, and supports bidirectional alive of audio and video. It contains a scripting accent alleged ActionScript. Severalcomputer application products, systems, and accessories are able to actualize or affectation Flash content, including Adobe Flash Player, which is accessible chargeless for best accepted web browsers, some adaptable phones and for added cyberbanking accessories (using Flash Lite). The Adobe Flash Professional multimedia assembly affairs is acclimated to actualize agreeable for the Adobe Engagement Platform, such as web applications, amateur and movies, and agreeable for adaptable phones and added anchored devices.

Files in the SWF format, commonly alleged "ShockWave Flash" movies, "Flash movies" or "Flash games", usually accept a .swf book addendum and may be an article of a web page, carefully "played" in a standalone Flash Player, or congenital into a Projector, a self-executing Flash cine (with the .exe addendum in Microsoft Windows or .hqx for Macintosh). Flash Video files[spec 1] accept a .flv book addendum and are either acclimated from aural .swf files or played through a flv-aware player, such as VLC, or QuickTime and Windows Media Amateur with alien codecs added.


My Contact Number is : 09899960609

My E-mail ID is : designer.techno@gmail.com

Web Teacher: Web teacher, flash teacher, actionsctipt teacher

Posted by Aditya Dutta | | Posted On at 5:53 AM

















Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting

What is Computer animation?

Computer action is the art of creating affective images via the use of computers. It is a subfield of computer cartoon and animation. Increasingly it is created by agency of 3D computer graphics, admitting 2D computer cartoon are still broadly acclimated for stylistic, low bandwidth, and faster real-time apprehension needs. Sometimes the ambition of the action is the computer itself, but it sometimes the ambition is addition medium, such as film. It is additionally referred to as CGI (Computer-generated adumbration or computer-generated imaging), abnormally back acclimated in films.

To actualize the apparition of movement, an angel is displayed on the computer awning again bound replaced by a fresh angel that is agnate to the antecedent image, but confused slightly. This address is identical to how the apparition of movement is accomplished with television and motion pictures.

Computer action is about a agenda almsman to the art of stop motion action of 3D models and frame-by-frame action of 2D illustrations. For 3D animations, altar (models) are congenital on the computer adviser (modeled) and 3D abstracts are chic with a basic skeleton. For 2D amount animations, abstracted altar (illustrations) and abstracted cellophane layers are used, with or afterwards a basic skeleton. Again the limbs, eyes, mouth, clothes, etc. of the amount are confused by the animator on key frames. The differences in actualization amid key frames are automatically affected by the computer in a action accepted as tweening or morphing. Finally, the action is rendered.

For 3D animations, all frames charge be rendered afterwards clay is complete. For 2D agent animations, the apprehension action is the key anatomy analogy process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a altered architecture or average such as blur or agenda video. The frames may additionally be rendered in absolute time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash, X3D) generally usecomputer application on the end-users computer to cede in absolute time as an another to alive or pre-loaded aerial bandwidth animations.

3D Magic Factory is an action flat in Austin, Texas.

Character Animation Can Be Easy!

I'm acquisitive that this lens will advice you carve out a claimed avenue from area you are today in agreement of your abilities as a appearance animator to area you appetite to be tomorrow.

Ok, we all know that trying to learn anything is definitely hard, and Character Animation is one of the hardest things you can try to learn because it takes so much time and dedication, but with a little help knowing where to look for help can make all the difference.

Please explore all the resources available and I'll be updating them regularly!

So you want to become a animator?

Where do you start? Should you install and apprentice the newest CGI software? Maybe get yourself an action caster and a assemblage of acicular pencils. Maybe you should shop for a agenda camera and one of those chic puppets, you know,like the one you saw in that cine with the guy who eats all the cheese and his able dog? Then you could breeze lots of photos, upload them to your computer and comedy them aback in a video alteration software. Chances are you're activity to get someplace, accept some fun and absolutely apprentice something, but there's no agreement that article is activity to be appearance animation.

I've created this lens in adjustment to advice you on your adventure of acceptable an animator. I'm acquisitive to accord you some advice and assets on how to get added and apprentice faster, be it through books, acclaimed schools, or aloof watching abundant animations. It's an advancing adventure and analysis is defiantly important to your growth, but so is accepting a bright abstraction of what affectionate of advice is out there, and how to go about accepting it.





My Contact Number is : 09899960609

My E-mail ID is : designer.techno@gmail.com

Posted by Aditya Dutta | | Posted On Thursday, September 3, 2009 at 12:04 PM

Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting
With the cardinal of Flash tutorials on this site, starting at basal ancestry can be a little difficult back it's adamantine to alike acquisition the basal ancestry and amount out what to do first. With that in mind, I've put calm a accessible account of categorized amateur Flash tutorials and what they do to advice you body your abject foundation of Flash abilities afore affective on to added complicated projects.

Basic Drawing Tools

Brush Tool: freehand painting tool.

Paint Bucket Tool: fills amid areas with colors or gradients.

Arrow Apparatus and Subselection Tool: lets you move about altar or genitalia of objects.

Oval and Rectangle Tools: demonstrates how to draw and ample predefined shapes.

Pen Tool: draws absolute shapes point-by-point with adjustable agent curves.

My Contact Number is : 09899960609

My E-mail ID is : designer.techno@gmail.com

Posted by Aditya Dutta | | Posted On Wednesday, September 2, 2009 at 11:40 AM
















Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting

Traditional Activity in Flash
While Flash is a good program for easy point-and-click animation, it's an even better program for bringing traditional, hand-drawn frame-by-frame animation into the digital world.
Lip-Synching For Animation: Basic Phonemes
If you want to add actual expression and realistic mouth-movements to your animation, it helps to study how the shape of the mouth changes with each sound. These ten basic phoneme shapes can match almost any sound of speech, in varying degrees of expression--and with the in-between frames moving from one to the other, are remarkably accurate.
Building an Animation-Ready Character from the Ground Up
Whether you draw your 2D animations traditionally or digitally, there are some skills essential to both incarnations of the craft. One is the ability to draw simple but effective animation characters with clean, easy lines and basic shapes.
See more links below...
Sponsored Links

Flash Frame-By-Frame Animation: Keyframe and In-Between Basics
Rather than working with simple shapes and reusable objects, let's work with the techniques used in cinematic animation: hand-drawing each frame using keyframing and in-betweening techniques to describe progressive motion.
Flash Frame-By-Frame Animation: 8-Frame Basic Walk Cycle
The walk cycle is one of the most important animation techniques to master, but you can simplify it a bit in Flash even when drawing each individual frame, whether in whole or in part. This simple stick-figure walk-cycle demonstrates the basic ideas and discusses key concepts of figures in motion.
Flash Frame-By-Frame Animation: Detailed Animation Part I
Creating a detailed, full-color character animation using traditional frame-by-frame methods is a long and at times difficult process, even in Flash. For this lesson we're going to take the first step and rough-sketch our basic motion for a simple action, using block shapes representing a character we wish to animate.
Flash Frame-By-Frame Animation: Detailed Animation Part II
Now that we've used Flash to create a basic rough-sketched animation of our desired motion, it's time to start layering a little detail on top of it to flesh everything out.
Flash Frame-By-Frame Animation: Detailed Animation Part III
Detail is good--but it's even better when it's been retraced and smoothed out for clean line art. For that, we'll need to use the Pen Tool to retrace our animation.
Flash Frame-By-Frame Animation: Detailed Animation Part IV
Time to add a little color to our plain world of black and white, and start painting in shades in a process that would normally be done using cels in standard traditional animation. Flash shaves hours of work off of the process.
Flash Frame-By-Frame Animation: Detailed Animation Part V
This lesson is where we really start to see the advantage of using Flash for traditional frame-by-frame animation, because we're going to use symbols and various shortcuts and transforming tools to create one eye and then reuse it on each frame.
Flash Frame-By-Frame Animation: Detailed Animation Part VI
After animating and detailing a moving human body, let's do something a little different with something less solid: the body's clothing. Animating the clothing simply moving with the body would use the same techniques that we've covered in past lessons, but now we'll add a little twist by causing the clothing to also move with the momentum of the body's motion.
Flash Frame-By-Frame Animation: Detailed Animation Part VII
Instead of using plain solid color, for this Flash lesson let's start using gradients to add another layer of depth and fullness to our animation, before finishing the cycling motion that we started in the last lesson.

Posted by Aditya Dutta | | Posted On Tuesday, September 1, 2009 at 9:58 AM

Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting

About Webdesigner
Web designers, like any artistic person, can ache from writers block. But because of our work, there are abounding means you can apprentice to accord with the blocks and get unstuck. These six suggestions accept formed for me to get fresh architecture account in the accomplished and will assignment again.






My Contact Number is :
09899960609


My E-mail ID is : designer.techno@gmail.com

Web Teacher, Flash Teacher

Posted by Aditya Dutta | | Posted On Thursday, June 4, 2009 at 7:28 PM

Flash Teacher

Hi, I am a Flash Teacher right now i am doing job in a IT company as a designer and i also teach web designing and flash action scripting





I Teaches these subject.

Flash

Action Script

Photoshop


Dreamweaver

Html

CSS

Javascript

My Contact Number is : 09899960609

My E-mail ID is : designer.techno@gmail.com

=============================================================

ActionScript

ActionScript is a scripting accent based on ECMAScript. ActionScript is acclimated primarily for the development of websites andcomputer application application the Adobe Flash Player belvedere (in the anatomy of SWF files anchored into Web pages), Originally developed by Macromedia, the accent is now endemic by Adobe (which acquired Macromedia in 2005). ActionScript was initially advised for authoritative simple 2D agent animations fabricated in Adobe Flash (formerly Macromedia Flash). Later versions added functionality acceptance for the conception of Web-based amateur and affluent Internet applications with alive media (such as video and audio).

but is additionally acclimated in some database applications (such as Alpha Five), and in basal robotics, as with the Make Controller Kit.


ActionScript History
ActionScript started as a scripting accent for Macromedia's Flash assembly tool, now developed by Adobe Systems as Adobe Flash. With the absolution of Flash 4 in 1999, this simple set of accomplishments became a baby scripting language. New capabilities alien for Flash 4 included variables, expressions, operators, if statements, and loops. Although referred to internally as "ActionScript", the Flash 4 user chiral and business abstracts connected to use the appellation "actions" to call this set of commands .The aboriginal three versions of the Flash assembly apparatus provided bound interactivity features. Early Flash developers could attach a simple command, alleged an "action", to a button or a frame. The set of accomplishments was basal aeronautics controls, with commands such as "play", "stop", "getURL", and "gotoAndPlay".